The DD-TC Terran Fleet Specification

The DDTC ships in the Terran fleet

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The DD-TC Terran Fleet Specification

Postby Hieronymos » Tue Feb 10, 2009 7:26 pm

The DD-TC Terran Fleet:

EDIT: 3 Fighters + ISD M2

So far, all we've got are the 3 fighters and Odin (M1/M2 Hybrid).
The proposal for the 3 fighters is below. All are essentially unchanged, spec-wise--except for enabling of Commonwealth lasers and missles. Odin proposal will mostly be same.
Last edited by Hieronymos on Sat May 09, 2009 9:23 pm, edited 1 time in total.
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3 Terran Fighters

Postby Hieronymos » Tue Feb 10, 2009 7:41 pm

3 Terran Fighters:

Terran Mjolnir Sentinel M4 Class Medium Fighter:
Price: Cr. 1,793,726. [sl. above avg]
Speed: 244.0m/s [Mjolnir has 275m/s]
Steering: 49.9 [same as Mjolnir]
Shields: 8
Shield Type: 5Mj [=40Mj: Mjolnir has 25Mj]
Shield Generator: 425 [Mjolnir has 350]
Hull: 4,000k [Mjolnir has 2,800]
Hardpoints: 2: Fixed-front; Back.
Weapons: 9: Fixed-front 8x: EMPC,EEMPC,PAC,PRG,PBE; Back 1x: IRE
Laser Charge: 3,800 [Mjolnir has 2,750]
Laser Recharge: 80 [Mjolnir has 68]
Cargo: 215M [above avg]
Hangar: 0
Marines: 0
Missles: same as Mjolnir + Disruptor, Dragonfly, Rapier, Wasp, Silkworm, Wildfire, Tempest, Thunderbolt, Beluga

Ship Description: “Developed for clandestine operations in Commonwealth territory, the Mjolnir Sentinel is a defensively enhanced Mjolnir that trades heavier hull armor and superior shielding for reduced speed. The Mjolnir Sentinel can use many varieties of Commonwealth lasers and missles, and unlike a standard Mjolnir, the clandestine version mounts a light back IRE turret for missle defense. Initially used only by select ATI and Naval Intelligence units, the expanded weaponry of the Mjolnir Sentinel have made it a popular ship that is gradually beginning to show up in line units.”

COMMENTS: Mjolnir in Sentinel version, with Commonwealth weapon capabilities. Almost an M4+, by Commonwealh standards..maybe she should be reclassified as such.

Done: Complete as per above specs.
......................


Terran Enhanced Thor M3 Class Heavy Fighter:
Price: MCr. 3.637 [above avg]
Speed: 234m/s [same as Thor]
Steering: 51. [same as Thor]
Shields: 5
Shield Type: 25Mj [=125Mj: same as Thor]
Shield Generator: 1,280 [20% above Thor]
Hull: 8,000 [same as Thor]
Hardpoints: 3: Front-fixed, Up/Down.
Weapons: 11
Front-fixed 9x: EMPC,EEMPC,HEPT,EBC,IonD,PRG,PAC,IRE,PBE,PBG;
Up/Down 2x: IRE.
Laser Charge: 9,000 [same as Thor]
Laser Recharge: 270 [same as Thor]
Cargo: 280L [above avg]
Hangar: 0
Marines: 0
Missles: same as Thor + Disruptor, Dragonfly, Rapier, Wasp, Silkworm, Wildfire, Tempest, Thunderbolt, Beluga, Hornet, Typhoon.

Ship Description: “Developed for clandestine operations among the aliens...err, in Commonwealth territory, the Enhanced Thor is similar in performance to a standard Thor, but is configured to carry many varieties of Commonwealth lasers and missles. Unlike a standard Thor, the black ops version mounts two twin IRE defensive turrets, and has a slightly smaller cargo hold. Initially used only by select ATI and Naval Intelligence units, the expanded weapon options of the Enhanced Thor have made it a popular ship that is gradually beginning to appear in line units.”

COMMENTS: The DDRS Thor, with ATI specs & her original U/D 2x light turrets..

Done: Complete as per above specs.
.......................


Terran Valkyrie Vanguard M5+ Class Heavy Scout:
Price: MCr. 74,322 [above avg]
Speed: 456.93m/s [Valkyrie has 540.7m/s]
Steering: 61.4 [high]
Shields: 6
Shield Type: 1Mj [=6Mj total: average]
Shield Generator: 140 [above average]
Hull: 1,100 [average]
Hardpoints: 1: Fixed-front.
Weapons: 6: Fixed-front 6x: EMPC,EEMPC,PRG,PAC,IRE,PBE.
Laser Charge: 2,400 [above avg]
Laser Recharge: 52 [above avg.]
Cargo: 110M [above avg]
Hangar: 0
Marines: 0
Missles: same as Valkyrie + Disruptor, Dragonfly, Rapier, Wasp, Silkworm, Tempest

Ship Description: “Developed for clandestine operations among the aliens...err, in Commonwealth territory, the Vanguard version of the Valkyrie Scout is similar in performance to a standard model, but trades a larger weapons generator for speed, and is configured to carry many varieties of Commonwealth lasers and missles. Unlike a standard Valkyrie, the black ops Vanguard can be considered to be M5+ class--a Heavy Scout. Initially used only by select ATI and Naval Intelligence units, the expanded weapon options of the Valkyrie Vanguard have made it a popular ship that is gradually beginning to appear in line units.”

COMMENTS: Valkyrie in Vanguard version, trading some speed for more weapons energy punch. Got Commonwealth capabilities. Reclassified as M5+.

Done: Complete as per above specs.
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Re: The DD-TC Terran Fleet

Postby Deadly » Thu Feb 12, 2009 6:21 am

These all require the model to be altered!

Unless we urgently need to change the physical configuration of a ship...the number and placement of weapons is exactly as it was in DDRS.

Can we re-think the above with this in mind?
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Re: The DD-TC Terran Fleet

Postby Hieronymos » Thu Feb 12, 2009 5:03 pm

Please clarify: do you mean turrets? And/or changing number of fixed-front wpn slots?
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Re: The DD-TC Terran Fleet

Postby Deadly » Thu Feb 12, 2009 5:35 pm

Models, at the time they are created, have a fixed number of lasers & turrets. We can use less...but to add something like a ninth front laser to a model that only has 8 requires me to open it in 3dMax, add the laser, re-export the model, update TShips (and possible TCockpits), and then rebuild the mod.

Yes I can do it...and no it's not "rocket science". However I've already got more work than I can handle on this mod...and don't want anything added to the requirements list that doesn't promise a major improvement in game play.

The same is true of turret definitions (TCockpits). Egosoft has created 160 useful stock definitions that are aligned with the weapons used by various races. I have no issue with creating a few more "unique" definitions (like "IRE only"), but I can assure you that recreating a separate version of all 160 TCockpit entries is not going to happen within my lifetime :wink:

Let's not do things differently just to be different...all changes to stock Ego stuff should have a measurable impact on the game.
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Re: The DD-TC Terran Fleet

Postby Hieronymos » Thu Feb 12, 2009 8:29 pm

Gotcha.

Starting today or tomorrow I'll start playing around with the DD-TC alpha and physically check over each model. Then change TShips directly. TShips is edited in Wordpad? or is it xtml? Either way, it'll probably become more effecient to put proposals directly into TShips format, and just post ship text description & comments. How does this sound?

Thor I thought in X3R had Up/Down 2x turrets..right? Ah, I'll see in game soon enough.

Having said that, Venti and a few other TC ships have raised the bar on vanilla with front-fixed batteries of 10 guns. So having a few fighters with >8 front-fixed is de rigeur at this point. Choosing odd numbers like 9, probably pretty stupid..better to go with even numbers: 8-10-12.

Regarding 8-9x IRE only for M4--I think it will produce a better light/medium fighter-killer. IS anyway. OOS..dunno. Just like P-51 had 8x .50cal--better for hunting fighters; and Germans used 20mm, 30mm cannons for hunting B-17's..
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Re: The DD-TC Terran Fleet

Postby Deadly » Fri Feb 13, 2009 1:31 am

You need to use doubleshadow's X3 Editor. You can find the links on the X-Wiki site.

You don't need to unpack the entire game. As long as you have the basic "T" files available, the you get the data translated into English.
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Terran Odin

Postby Hieronymos » Tue Apr 28, 2009 4:32 am

Terran Improved Odin Class Carrier:
Price: MCr. 71.214. [105% of Colossus's; sl. above avg]
Speed: 95.6m/s [12.5% greater than Odin's 85m/s]
Steering: 1.1rpm [above avg.]
Shields: 9
Shield Type: 1Gj [=9Gj total: Odin has 10Gj--but the 1Gj shieldtype will have faster recharge time]
Shield Generator: 12,500 [50% greater than Odin's]
Hull: 205,000 [Odin has 160k]
Hardpoints: 6: Front/Back; L/R; U/D.
Weapons: 28:
Front/Back 6x: DD_TERR_M1_UPDO: EMPC,EEMPC,MAAM,SSC,CFA,PBC*,PALC*,GC,EBC,FAA.
Left/Right 6x: DD_TERR_M1_RILE: EMPC,EEMPC,MAAM,SSC,PSP,CIG,PPC,Tractor,IonPG,IonC,EBC,FAA;
Up/Down 2x: DD_TERR_M1_UPDO: EMPC,EEMPC,MAAM,SSC,PRG,CFA,PBC*,PALC*,EBC,FAA.
please note 2 new TCockpit turret designations
Laser Charge: 147,500 [140% more than Odin's]
Laser Recharge: 1,575 [Odin's]
Cargo: 14.225k XL [Odin has 12.5k; above avg]
Hangar: 42 [Odin has 44]
Marines: 20 (?)
Missles: same as Odin: Wraith, Poltergeist, Spectre + Dragonfly, Rapier, Wasp, Silkworm, Wildfire, Tempest, Thunderbolt, Beluga, Hammerhead, Typhoon

Ship Description: “Developed as a base for Terran intelligence operations in Commonwealth territory, the Improved Odin M1 Class Fleet Carrier is an redesigned Odin class vessel that can mount many Commonwealth heavy weapon varieties and missles, and has superior speed along with heavier hull armor. Intended for extended clandestine cruises, the Improved Odin has an expanded cargo hold, and considerably larger laser charge banks, but sacrifices some shielding and hangar capacity. Primarily used only by Terran Naval Intelligence units, the expanded weapon options possessed by the Improved Odin make her both an extremely lethal adversary, and less dependant upon resupply when deep in enemy territory.”

COMMENTS: Odin respec'd. Visually, the DDTC Odin looks almost identical to the vanilla, and could use a little cosmetic alteration for contrast.

Done: Complete as per above specs.
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Terran "Imperator" M2 Class Star Destroyer

Postby Hieronymos » Sat May 09, 2009 9:21 pm

Terran "Imperator" M2 Class Star Destroyer: M2/M1 Hybrid
Price: MCr. 127.5072. [188% of Colossus's; hugely above avg.]
Speed: 67.7m/s [3R spec]
Steering: 0.7rpm [avg.]
Shields: 9
Shield Type: 2Gj [=18Gj total: usual Terr. M2 strength is 12 or 14Gj]
Shield Generator: 18,000 [Valhalla's]
Hull: 600k [Tyr has 400k; Valhalla 800k]
Hardpoints: 6: Front/L/R/Back; U/D.
Weapons: 28:
Front/Back/L/R 6x: DD_TERR_M1_RILE: EMPC,EEMPC,MAAM,SSC,PSP,CIG,PPC,Tractor,IonPG,IonC,EBC,FAA;
Up/Down 2x: DD_TERR_M1_UPDO: EMPC,EEMPC,MAAM,SSC,PRG,CFA,PBC*,PALC*,EBC,FAA,GC.
please note 2 new TCockpit turret designations
Laser Charge: 355,000 [M2 level]
Laser Recharge: 3,220 [halfway between M2 and M1 level]
Cargo: 16,120 XL [huge; above avg]
Hangar: 28 [Odin has 44]
Marines: 20--but cannot be used for boarding
Missles: same as Tyr: Wraith, Poltergeist, Spectre + Dragonfly, Rapier, Wasp, Silkworm, Wildfire, Tempest, Thunderbolt, Beluga, Hammerhead, Typhoon

Ship Description: “Rumored to be reverse engineered from an alien derelict found nearly a thousand years ago, the powerful Terran Imperator M2 Class Star Destroyer is a unique hybrid with an identity crisis that cannot decide if she is Carrier or Cruiser. By far the most heavily shielded warship in the Terran fleet, she carries armoring second only to the Valhalla Cruiser, but has the speed of the lighter Tyr class Cruiser. Her heavy laser armament is consistent with that of a Terran M1--in other words equal to a Split Python M2! She also carries 28 fighters internally. Intended primarily for use as a clandestine base for Terran Naval Intelligence operations in Commonwealth territory, the Imperator has an enormous cargo bay for extended cruises, and can mount many Commonwealth heavy weapon varieties and missles. This makes her the most tactically flexible major combat vessel in the Terran fleet, and makes her able to resupply herself in enemy territory during wartime. Her only drawback--as a carrier--is her small fighter bay. As a cruiser, her turrets are small by Terran standards, and her weapons generators closer in size to those of a carrier. Additionally, the Imperator is extremely expensive, which will ensure that she is never used widely by the Terran military."

COMMENTS: ISD as M2. M2/M1 Hybrid.

Done: Complete as per above specs.
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Re: The DD-TC Terran Fleet

Postby Deadly » Sun May 24, 2009 1:39 pm

OK...finally got around to doing the Terran ships, above. Will be available in the 0.5 beta.
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